He was interested in obtaining artifacts and creatures that might help with his experiments, such as an orb of dragonkind or a unicorn. The Hand Of Vecna? Menu. The Hand and Eye of Vecna. The Hand of Vecna and the Eye of Vecna are powerful artifacts left behind by the god Vecna and the only remnants from his physical body before ascending to godhood.. If it succeeds, the effect ends. Value 3rd-level Transmutation Whatever the reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. You can also specify conditions that will trigger a special activity during the duration. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower. Hand of Vecna. [1], It was said that the only way to permanently destroy the Hand of Vecna was if both the Hand and the Eye of Vecna were attached to the same creature, and then that creature was slain by the artifact known as the Sword of Kas. To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. They work to corr… "Vox Machina had been traveling for a means of stopping the ascension of the Whispered One, Vecna, the lich, seeking ascension to godhood. If it can’t, the spell is wasted. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. The Hand of Vecna. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite. Duration: Instantaneous. Vecna is the god of secrets, the undead, and necromancy. Vecna was, in his time, one of the mightiest of all wizards. When attached as the hand of an already-powerful spellcaster, the Hand of Vecna serves mostly as a small buff to their available spell slots. Your familiarity with the destination determines whether you arrive there successfully. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. The Hand of Vecna was already in the DMG. Duration: Concentration, up to 1 hour. Duration: Concentration, up to 1 minute. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. You can use an action to cast wish. At Higher Levels. Undead and creatures immune to being charmed aren’t affected by this spell. In reading the major beneficial property options for an artifact, I saw it allows someone to cast 7th level spells, and reading through the options I saw "Regeneration" and that triggers a question. Allies are nightmares, erinyes devils, and noble salamanders. The target falls unconscious. For example, you might suggest that a knight give her warhorse to the first beggar she meets. On its turn, it can use either an action or a bonus action, not both. Wondrous item, artifact (requires attunement). Awesome, now who has the eyeball? When carried, the Hand provides cold resistance, half physical damage, and hungerless regeneration. Aside from the more famous left hand, the (left?) Vecna: Hand of the Revenant (Iron Hammer Graphics, 2002). Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world. Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Components: V, S Vecna is considered the most powerful and the most evil lich in history. If the hand is ever removed, you die. If the Eye of Vecna and the Hand of Vecna are both attached to the same creature, and that creature is slain by the Sword of Kas, both the eye and the hand burst into flame, turn to ash, and are destroyed forever. It is one of the most powerful Artifacts in SLASH'EM.Although it is guarded by an army of L, Z, V and Vecna himself, most adventurers go through the trouble of killing them to aquire it. Relics: Dagger of denial, tome of the stilled tongue. At the end of each of the target's turns, it can make a Constitution saving throw against the spell You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: Using the eye’s X-ray vision never causes you to suffer exhaustion. Components: V, S, M (a drop of molasses) Removing the Hand of Vecnainvariably killed its wearer. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. “Viewed once” is a place you have seen once, possibly using magic. A new milestone has been passed, and they have given us the preview for Eye and Hand of Vecna, and Dragon Orb. This property can’t be used again until 30 days have passed. The Eye of Vecna and the Hand of Vecna might be found together or separately. 5th Edition Statistics[1] A creature affected by this spell makes another Wisdom saving throw at the end of its turn. Duration: 1 minute. Removing the Hand of Vecna invariably killed its wearer. You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). Duration: Concentration, up to 1 minute. The destination you choose must be known to you, and it must be on the same plane of existence as you. Vecna is an evil deity in the D&D universe, and is considered the quintessential and ultimate "bad guy". “False destination” is a place that doesn’t exist. On a failed save, the target takes 10d6 + 40 force damage. Arkhan in possession of the Hand of Vecna. The hand is a mummified and shriveled left extremity. [1], In addition, the Hand of Vecna allowed its wearer to cast the finger of death, sleep, slow, and teleport spells a limited number of times. (A mistake, I already know, but he used identify on it.) You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: finger of death (5 charges), sleep (1 charge), slow (2 charges), or teleport (3 charges). Off Target. You send negative energy coursing through a creature that you can see within range, causing it searing pain. “Seen casually” is someplace you have seen more than once but with which you aren’t very familiar. At Higher Levels. Using the artifact to cast any spells caused it to demand its wearer to commit an evil act shortly thereafter, in a manner similar to the suggestion spell. The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar." The target must make a Wisdom saving throw. Value The hand has 8 charges. 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